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| TaxCollector Mod for M&B |
Tax collector mod for M&B here.
NPC pack + Tax collector here.
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| Creative Impulse R1 |
Creative Impulse here.
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| GalaxyOne Preview on Games Page! |
01-01-2006
Yep, its finally here. Grab er while your still bored.
Don't be hatin'
Steve A.
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| Some Site Changes... |
Well I thought it was time to clean the site up a bit. I really
wish I wasn't to lazy to learn html and design something less
boring. Ah well, the changes anyways:
1) Added a GalaxyOne preview. Not much of a game yet, but I
like how the interface and everything is coming together. Sadly,
my mind
is already wandering in the direction of a complete
rewrite into OpenGL. This 2d world must be left behind! On
a related note I have it
functioning completely in Linux as well. Just a few speed issues
I need to track down...
2) I finally (cross my fingers) found the last website with
old versions of DDCC. I am posting an update package in the DDCC
link with
a quick package that doesn't contain
source. A just-for-users kinda thing. Its a lot better for
websites hosting the prog too. Anyways,
when I get a new version finished that will probably be the first updated package available.
3) Soon, (not yet) there will be a new character creator for my
brothers Phenomenon rpg. He finally talked me into it.
Unfortunately, I keep
slipping into the asthetics of it and don't
get any real functionality done. I will have to really buckle
down and complete the hard coding
then go back and pretty it up. Kinda
like what I intended to do with ddcc....
Sinc,
Steve A.
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| 2005 Speedhack Entry |
Well the 2005 Speedhack is over. At least it will be in a few
more hours. Unfortunately I have to can getting some debugging
and gameplay fixing done as I have to work in the morning and the compo
runs till my start time. I figure the game is done, no sense
sucking at work tomorrow over it. So here it is:
MAX SNAPPER
Cod on Tape!!!
You can get a hack
package here. It includes the C source, euphoria source and a
windows binary.
Some documentation will probably appear later.
Until later,
Steve A.
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